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RUN THE GRID · CAPTURE THE CORES · OUTRUN THE TRACERS
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A top-down roguelike maze-runner. Playable in your browser.

You're a PSI-class Runner. The Tracers have taken sectors of the System, and you're the only thing that can move into their territory and come back out. Dash through the grid, capture the cores, reach the exit before they corner you. Die. Wake up at the entry point. Go in again, sharper.

This demo covers the first 30 Levels of the System.

"When you cross the threshold, I will feel you the way a body feels a held breath."
— THE SYSTEM

[ THE LOOP ]

  • Move fast. The Tracers hunt by pattern. Give them one and you're done.
  • Capture the cores in each sector. Find the exit before they corner you.
  • Pick an upgrade after every cleared Level. Equip a new module after every boss.
  • Die. Restart. Push further than the last run.

[ DEMO FEATURES ]

  • 30-Level demo run
  • Your starting Protocol:
SURGE forward dash, destroys what's in your path
  • Upgrades after every Level, modules after every boss
  • 6 classes of Tracers, layered in as you push deeper:
SCOUT sweeps the perimeter
HUNTER locks on the moment you're flagged
INTERCEPTOR cuts off where you're headed, not where you are
STALKER picks a trail and never drops it
GLITCH doesn't play by the grid's rules
AMBUSHER already waiting
  • Elite bosses (L5 / L15 / L25) and sub-bosses (L10 / L20 / L30)
  • Level-by-level shop, slot machine, bonus rooms
  • Reactive data grid that pulses with your run
  • CRT post-FX: scanlines, vignette, film grain, color-temp drift
  • Gamepad supported

[ THE DESCENT ]

L1–4 Scouts. Easy. Don't get cocky.
L5 First elite. Sentinel, Disruptor, or Charger. You don't pick.
L10 Sub-boss. Warden walls you in or Phantom doubles you up.
L15 Elite again. Faster. Meaner.
L20 Sub-boss returns.
L25 Last elite of the demo.
L30 Demo finale. Survive it and the System remembers.

[ CONTROLS ]

Move WASD  /  Arrow Keys  /  Left Stick
Surge Space  /  A button
Pause Esc  /  Start

[ STATUS ]

This is a free playable demo.

The full game is in development: 50 Levels total, four Protocols (you start with Surge and unlock the rest as you push deeper), 47 modules including 12 corrupted high-risk builds, six bosses across the run, and the Archon waiting at the end of the System.

Steam page coming soon. Wishlist link will be added here when it goes live. Steam release will support Windows and Linux.

Feedback welcome in the comments. Tell me what killed you, what worked, and what you want more of.


ETCH is the first chapter in a series.

THE WAR DOES NOT END.

IT ONLY ITERATES.

> indie dev · godot 4.6.1 · gl compatibility · web (html5) + windows

Updated 7 days ago
Published 22 days ago
StatusIn development
PlatformsHTML5
AuthorsPsiber1919, mogamu
GenreAction
Made withGodot
TagsArcade, Cyberpunk, Fast-Paced, maze, Procedural Generation, Retro, Roguelike, Singleplayer, Top-Down
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
ContentNo generative AI was used

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